In close proximity to each end of the rink
there is a red goal line
on both sides of the width of the ice. It is used to arbitrator goals and icing calls. New because the
2005–06 NHL season, after difficult
in the American Hockey League, a trapezoid is clear at the rear each goalie net. The goalie can
only occupy yourself the puck within that area or in front of the goal line. If
he plays the puck behind the goal line and not in the trapezoid, a 2-minute
minor fine for delay of game will be assessed by the referees. This rule is
widely referred to as the "Brooder rule", after New pullover
Devils goalie Martin Brooder, whose puck management following the
net is believed to be the cause for the rule. In 2014, the NHL extended the
goal-line side of the trapezoid by two feet on both sides of the net In the
National Hockey League, between stoppages of play, teams
have 18 seconds (five seconds for the visiting team, eight seconds for the home
team, five seconds to line up at the face off location) to substitute their players,
except during TV timeouts. TV timeouts are two minutes long, and occur three times per
period, during normal game stoppage after the 6, 10, and 14 minute marks of the
step, unless there is a power play, a goal that has just been scored, or the
stoppage was as a result of an icing. Each team may also take one 30 second
time-out, but it may only be taken all through a normal stoppage of play.
Thursday, May 5, 2016
Second step
A goal is
scored when the puck pass wholly transversely the red line decorated between
the goal posts and below the crossbar. A goal may be excluded under the
following circumstances: the scoring players takes a punishment (except if the
other team accidentally puts the puck into its own net untouched by the team to
be penalized);the puck is bound for in by an attacker high stick (above the
crossbar), or when the puck has been directed, batted, thrown or kicked into
the net by an offensive player other than with a stick (angling one's skate so
the puck deflects off it into the goal is allowed)goaltender interference
(which can also result in a penalty)The puck goes in after the Referee intends
to stop play (e.g. the net has been dislodged)The puck deflects off a referee
or linesman and goes unswerving into the goal (exception to the rule that a
puck hitting a adjudicator or a linesman is still live)a goal was allowed at
the other end (this can happen if a video review clarifies a goal scored prior,
as happen in a game on November 15, 2010 between the Los Angeles
Kings and San Jose Sharks)If a linesman reports to the referee (a) a double-minor for
high-sticking, (b) a major punishment, or (c) a match penalty against the
scoring team. When a regular-season sport is tied at the end of regulation, it
goes into a 3-on-3, five-minute overtime period after a one-minute rest period with teams reversing
the violent route. If a goal is scored through this period, the game ends and
the team that scored the goal win the game. If there is no scoring in the
five-minute overtime, the game goes into a three-round shootout with the home
team given the preference of shooting or defending first.
Third step
If neither
team emerges victorious, the spew out continues one edge at a time until one
team scores and the other does not, in which case the team that score is given
the win. A team that loses a game in in due course or the shootout receives one
point in the standings; the awarding of game points to losing teams is a point
of debate surrounded by fans and the media. Shootouts are not used in the
playoffs; instead, a playoff game tied at the end of the regulation enters 20-minute
5-on-5 sudden-death overtime. The game continues indefinitely in this format
until a goal is scored; the team that scores immediately wins the game.
Additional 20-minute overtime periods are played as necessary until the winning
goal is scored. In this case the teams switch sides as usual between periods,
with a 20-minute intermission (normal length) between periods. In ice hockey,
play is said to be offside if a player on the violent team crosses the disgusting blue line and into
the offensive zone before the puck
(unless the defensive team
brings the puck into their own zone). A violation occurs when an offside player
touches the puck. If a player crosses the line ahead of the puck but his team
is not in possession of it, the linesman will raise his arm to signal a delayed
offside; when all company from the offside team leave their offensive zone
("tag up" in the neutral zone) the linesman washes out the tardy
call. When an offside violation occurs, the linesman blows the play dead, and a face off
is conducted in the neutral zone.
During the 2004-05 lockout, the league removed the "two-line offside pass"
rule, which required a wildcat strike in play if a pass originating from inside
a team's defending zone was completed on the distasteful side of the center line, unless the puck crossed the line
before the player. The subtraction of the two-line offside was one of several
rule changes intended to amplify overall scoring, which had been in decline
since the early 1990s. The only time a player may precede the puck into the violent
zone with the puck behind in the neutral district is if none of his teammates
are in the attacking zone and the player with the puck has control of the puck
in the estimation of the linesman (e.g. short-sticking/spin-o-ram).
Labels:
additional,
continue,
cross,
emerge,
game,
offside,
period,
score,
step,
touch,
type,
usual.,
violent
Four step
Icing occur
when a player shoots the puck
crosswise both the center line and the differing team's goal line without the puck going from
beginning to end the goal crease. When icing occurs, a linesman stops play if a defending player (other than the goaltender)
crosses the unreal line that connects the two face off dots in their distrustful
zone before an attacking player is able to. Play is resumed with a face off
in the defending zone of the
team that committed the infraction. Icing is not enforced for a team that is
short-handed. If the goaltender makes a move from his net to play the puck, the
icing is immediately waved off (in contrast to minor confederation and
international hockey, where the goaltender must play the puck for it to be
waved off). Icing can also be waved off if, in the officials' opinion, the
defending team had a workable opportunity to play the puck before crossing the
goal line. After an icing, a TV timeout cannot be called.Following
the 2004–2005 lockout, the icing rule insists that the team in abuse of icing
the puck is not permitted to make any line changes before the following faceoff.
The Trushinski bylaw says players who are blind in one or
both eyes are ineligible to play. The rule is named for Frank
Trushinski, a minor confederation
hockey player for the Kitchener Green shirts. Trushinski lost his sight in one eye in a pastime in
1921, but was allowed to keep on playing. In a later game, he suffered a
skull
fracture which cost
him most of the sight in his other eye. A penalty is a punishment
for infractions of the rules.
A referee makes most penalty calls while the linesmen may call only obvious technical infractions such as too many
men on the ice. In the NHL, the
linesmen may also stop play due to player injury, and may report to the
referees during any stoppage in play, any circumstances pertaining to major,
match, or bad behavior penalties, abuse of officials (physical or otherwise),
unsportsmanlike conduct, or double-minor penalty for high-sticking
causing wrong, that were not
detected by the referees.
Five step
During a fine,
the player who committed the infringement is sent to the penalty box.
Small infractions are deemed
minor penalties, and the player is kept off the ice for two minutes of game
play. A larger infraction such as high-sticking that causes the mistreated performer
to have a able to be seen physical injury is deemed a double-minor, and the
perpetrator is kept off the ice for four minutes. More dangerous infractions,
such as fighting, are deemed major penalties and have a duration of five
minutes. The penalized team cannot replace the player on the ice and is thus shorthanded for the duration of the punishment.
Normally, hockey teams have five skaters (plus the goaltender) on the ice. If a minor or major
penalty is called, play becomes "five-on-four"—five skaters versus
four skaters. This situation is called a power play for the non-penalized team and a penalty kill for the
penalized team. A team is far more likely to score on a power play than during standard
play. If the penalized team is scored on during a minor penalty, the reprimand
immediately terminates. A double-minor is separated into two disconnect
two-minute minor penalties that are served consecutively. This means that if a
goal is scored by the team on the power play before the first minor is over
(before the two-minute mark of the power play), the first minor ends and the punishment
clock goes down to two minutes. If a goal is scored during the second minor
(after the two-minute mark of the power play), the penalty ends. Unlike minor
penalties, major penalties must be served to their full completion, regardless
of number of goals scored during the power play. When a penalty is about to be
called, an official will raise his arm to signal what is referred to as a
"delayed penalty". Play will continue until the aberrant team touches
the puck, at which point, the official will blow the play dead and review the punishment.
Labels:
completion,
disconnect.,
duration,
major,
minutes,
play,
punishment,
review,
scored,
situation,
team
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